[▲ Vercel Community](/) · [Categories](/categories) · [Latest](/latest) · [Top](/top) · [Live](/live) [v0](/c/v0/59) # How to scale a daily puzzle game on Vercel using serverless and edge functions 1 view · 0 likes · 1 post Williamfarah65 8126 (@williamfarah65-8126) · 2026-04-06 Hey everyone, I’ve been experimenting with deploying small interactive projects on `Vercel`, and recently I built a lightweight version of the _[letter boxed rules](http://www.lettersboxdanswers.com/)_ word puzzle game as a side project. ## Project Goals The goal was pretty simple: * Fast load times * Minimal UI (focused on gameplay) * Smooth client-side interactions without heavy dependencies I deployed it using `Vercel` mainly to take advantage of its instant deployments and global edge network, and honestly, the DX has been great so far. The app feels super responsive, especially for a puzzle-based experience. ## Future Roadmap Right now, the game logic runs fully on the frontend, but I’m thinking about expanding it with: * Daily puzzle generation (maybe using `serverless functions`) * Storing user streaks or stats * Possibly integrating AI to suggest hints or validate word chains ## Questions for the Community Since the `Vercel` community is full of people building really cool stuff, I’d love to get your thoughts: 1. Would you recommend keeping this fully client-side, or moving some logic to `edge` or `serverless functions`? 2. Any best practices for scaling something like a daily puzzle feature? 3. Has anyone here built something similar with `Next.js` or the `AI SDK`? Also open to any general feedback on structuring small game projects on `Vercel`. Thanks in advance 