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# How to scale a daily puzzle game on Vercel using serverless and edge functions

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Williamfarah65 8126 (@williamfarah65-8126) · 2026-04-06

Hey everyone,

I’ve been experimenting with deploying small interactive projects on `Vercel`, and recently I built a lightweight version of the _[letter boxed rules](http://www.lettersboxdanswers.com/)_ word puzzle game as a side project.

## Project Goals
The goal was pretty simple:

*   Fast load times
*   Minimal UI (focused on gameplay)
*   Smooth client-side interactions without heavy dependencies

I deployed it using `Vercel` mainly to take advantage of its instant deployments and global edge network, and honestly, the DX has been great so far. The app feels super responsive, especially for a puzzle-based experience.

## Future Roadmap
Right now, the game logic runs fully on the frontend, but I’m thinking about expanding it with:

*   Daily puzzle generation (maybe using `serverless functions`)
*   Storing user streaks or stats
*   Possibly integrating AI to suggest hints or validate word chains

## Questions for the Community
Since the `Vercel` community is full of people building really cool stuff, I’d love to get your thoughts:

1. Would you recommend keeping this fully client-side, or moving some logic to `edge` or `serverless functions`?
2. Any best practices for scaling something like a daily puzzle feature?
3. Has anyone here built something similar with `Next.js` or the `AI SDK`?

Also open to any general feedback on structuring small game projects on `Vercel`.

Thanks in advance ![:raising_hands:](https://emoji.discourse-cdn.com/unicode/raising_hands.png?v=15 ":raising_hands:")