I was looking to deploy a Phaser game that could have a lot of assets (images) as part of the build. It will load assets lazily. The game will communicate with a Appwrite backend.
I was curious, if I have 20mb of assets for the Phaser game, does that mean that every visit will contribute 20mb to the 100gb bandwidth limit and then starting at $0.15 per GB (Fast Data Transfer)?
I was trying to google and got some conflicting answers. Since all of these images are available at build time, they would be considered static files right? Would they then be unlimited/unmetered against any bandwidth limit?