Build fails with error cloning

I am trying to deploy a Unity WebGL build via Vercel. When I enable the git LFS setting in Vercel, the build fails with the reason cloning failed.

With the git LFS option disabled, it builds and deploys perfectly. But we require git LFS as there are LFS files in the repo that need to be referenced.

I dug into the build logs and found Smudge error ... Git LFS is disabled for this repository. It looks like a setting on your GitHub account may need to be updated.

Please make sure Git LFS is enabled in project settings and check that the Git LFS budget for your account hasn’t been reached. And let me know if you have any other questions :slightly_smiling_face: