WebGL Context failed today after building a whole application

Created a whole application and suddenly it broke and will not deploy. looks like all 3d webgGL apps are broke even in the versel templates

Error
THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Disabled, GL_RENDERER = Disabled, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = BindToCurrentSequence failed: .
at HTMLCanvasElement.Ee (shaders)
at Dt (shaders)
at new FT (shaders)
at Object.initialize (shaders)
at async x (shaders)

Did you know there’s another category dedicated to v0 topics? A human should be here soon to help, but the answer may already be available even faster in one of these other posts.

Our docs are a great place to start.

We also have a walkthrough to help guide your workflow.

And these recordings can give you a look at v0 features and strategies in action shown by our Community:

https://community.vercel.com/tags/c/events/42/v0

Can you share the chat link you’re having issues with? I just tried to spin up a new one and it’s working

1 Like

@sethbanks1026-9223, I wanted to check in on your WebGL context issue. Have you had a chance to find a solution, or do you still need assistance with the deployment? Let me know if that helps!