Created a whole application and suddenly it broke and will not deploy. looks like all 3d webgGL apps are broke even in the versel templates
Error
THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Disabled, GL_RENDERER = Disabled, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = BindToCurrentSequence failed: .
at HTMLCanvasElement.Ee (shaders)
at Dt (shaders)
at new FT (shaders)
at Object.initialize (shaders)
at async x (shaders)
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@sethbanks1026-9223, I wanted to check in on your WebGL context issue. Have you had a chance to find a solution, or do you still need assistance with the deployment? Let me know if that helps!