James Mason - Comic Book Style Game

  • Have a go, the basic structure works with the link below. Happy to gave it featured in whatever way you deem appropriate.

  • Game mechanics done with v0

  • Illustrations and graphics done with ChatGPT

    https://v0-swiss-graphic-design.vercel.app

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This is actually amazing, it feels like an actual game developed in a game studio :exploding_head:

I’m so curious what your prompting skills are like :laughing:

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Yeah, feel free to showcase it on a blog, LN, or as part of your sample projects while mentioning me as a creator (as I am looking for new design jobs/gigs) because what I noticed is that many sample projects that people should be able to duplicate do not work.

I will probably work on it this month further to complete the game and make it more interactive too.
So, perhaps sharing in January makes more sense.

As far as my prompting skills - I use v0.app as a professional designer and I run AI design workshops with v0.app amongst the tools I teach - so I try to stay on top and keep a few secret but I honestly feel a step behind (propably as everyone does who works professionally in any field).

As a designer, I have to wear two hats at once: the rational algorithmic-thinker that understands how LLMs work - and the creative person, who needs to vent and let the air out at times. So, I have secret prompts that balance that in unconventional way that are born out of long frustration sessions that I save other people from.

But the fundamentals that I distill to my students, apart from that - I teach them now how to pace everything based on traditional 1950 international swiss graphic design principles first (hence the url of this project) and then continue with the specific task. That ensure quality is there as a basis. So, quality first - specific project goals and tasks, second.

It is like a base layering for a cake or when painting a picture the old European masters’ style and way. Got to have the foundation. I can write an article for you some time how and why that works well.

Speaking of design workshops, I requested credits for my students like 6-9 months ago but that got nowhere because I do not get student lists until like the day before the workshop from the local organisers and even then, with each workshops only 75% of people show up - at best - when you do the ads and comms right. Feel free to message me via email on LN - but I loved to do more workshops but paying for credits with my own virtual credit card is not sustainable.

Robert Jakobson
Website’'s Designer

Another good base layer is to do a project based on the design principles embedded in W. Hogarth’s “The Analysis of Beauty” - because that can take whatever you do in a completly different but good direction design wise. Plus, it is a little bit different than the “Helvetica everywhere” cult of simplicity we have from Apple and all.

I could do an online workshop on how to do that one of those days next year - just to show how priming the project with classical principles helps you whatever you do.

The third base layer that I personally prefer the most that I want to play around with is using the design aesthetic of 1980s/1990s Sony hardware in visual UX design.

But, yeah, the point, is set the base layer and then do whatever you want to do. Without it, AI gives you generic aesthetics and UX components.

Wow, this one is amazing, bro.