Where Is Opus 4.5?

Those new modules v0 Mini, v0 Pro, and v0 Max are disgraceful. My project was progressing really well, and now these new modules are sabotaging it while draining money. At the very least, keep Opus available as an option until you can launch something at the same level.

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Hi @lucassbyte-5585, welcome to the Vercel Community!

Our team keeps experimenting with new models and launch them as preview (like Opus). I’ll forward your feedback but don’t have a timeline for new model launches.

Let me know if you have more specific feedback about our new v0 models. I’ll be happy to pass them along.

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I have the same and i am feeling frustrated. I will stop using V0 for now because all the edits go in a void along with credits.

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It’s available but in the form of v0 Max. Use it with Plan mode once, you will see the Opus Perform best.

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Plan mode is seriously the best way for all things it seems. I LOVE using plan mode. Honestly its so good and helps make sure you get what you are after. Also still low cost as ever too!

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Yes, it is really good. It can literally one shot a project, if we give it the right prompt.

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Haha yeah it totally can. I am really liking the strength v0 Max has behind it. Especially in Plan mode. But I think we all should be careful of this “one shot” trend. I mean sure I agree its cool if / when it can happen, and even I will get excited if an agent i use can one shot an idea. But I also feel sometimes it “shouldnt” be a one shot (depending what it is of course). Like Ras Mic said (more on this further down) sure a website or landing page can be a one shot as those are “easy”, but other complex things probably cant, and shouldnt be.

I think he (Ras Mic) put it best (and Im paraphrasing here) when he said; people must abandon the expectation that a few prompts will produce production ready software. Building takes planning, testing, many phases, and treating code as craft. Tools like Lovable, V0, and Bolt enable creation, but software remains difficult—especially software people will pay for. Frustration from broken first attempts is normal; the solution is persistence across multiple tools and iterations, not giving up.

I think its a good mindset in what we do. Coming from a design background I feel this holds so true as well. We have to explore to get anywhere. Wether on Figma canvas or in v0 projects we must explore and enjoy the journey. we can be stuck to a “one shot” mindset or feel the agent “failed” because it cant one shot something. We have to be in the mindset (again from Ras Mic) of “ok Im going to build something, its going to be awesome, but its going to take time because im going to make it awesome.”

Here is the snippet from of the discussion I am referring to. Really good listen I think https://youtu.be/ud0bv2J3xWY?si=o6181yDXFItOE0VL&t=1352

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Indeed. I am now seriously planning to write a blog for this.

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