Testing new v0 from whitelist

I’m currently developing this game using the new version of V0. I got whitelist access today along with 50 free credits. I find it way more efficient in terms of credit usage, but I’ve run into this message:

“Something went wrong. Please edit, retry or delete your message.”

I was actually recording a video tutorial for my educational platform made with V0: https://desafia.tech

Hope the issues get fixed soon so I can finish the game! ()
Cheers!


:ocean: Abyss Explorers Prompt
Built by @artugrande using V0, from Salta :argentina:


:joystick: Start Screen
:video_game: Button: PLAY

:trophy: Leaderboard: Best Explorers
Initially empty. As players play, the top 5 highest scores (with date, time, and points) will be saved.

:bar_chart: Fun Facts (rotate randomly on each screen load):

  1. :microscope: CONICET scientists explore the Argentine Sea at depths over 3,900 meters.
  2. :ship: The mission is aboard the Falkor (too), in partnership with the Schmidt Ocean Institute.
  3. :robot: The underwater robot ROV SuBastian transmits live from nearly 4,500 meters with HD cameras and robotic arms.
  4. :ocean: The Mar del Plata Canyon is a biogeographic frontier where warm Brazilian currents meet cold Falkland currents.
  5. :coral: Over 200 species have been identified, many never before seen alive in their natural habitat.
  6. :star: The “chonky starfish” (Pteraster sp.) went viral for resembling Patrick Star.
  7. :worm: A violet sea cucumber swims in suspension — it might be a new species.
  8. :gloves: Only two plastic bags, one boot, and a net were found — the seabed remains nearly pristine.
  9. :eyes: The live deep-sea stream surpassed 300,000 daily viewers on YouTube.
  10. :microscope: The campaign aims to understand how species are distributed by environmental, topographic, and oceanographic factors.

:puzzle_piece: How to Play

  • Terrain: Ocean floor (fondomarino.png)
  • Goal: Discover and rescue as many deep-sea creatures as possible in just 10 actions.
    Think Minesweeper, but with marine species.
  • Environmental Hazard: plastico.png (microplastics make it harder to rescue species)
  • Map Size: 100 tiles (10x10) to ensure difficulty and replay value.

:hammer_and_wrench: Available Tools

Image Tool Effect Uses Strategy
sonda.png :red_circle: Sonar Detects species in 3x3 area 6 Scan before spending actions
red.png :blue_circle: Net Cleans multiple tiles (3x3) 2 Best for dense areas
brazo.png :yellow_circle: Robotic Arm Cleans one tile (1x1) 4 Precise cleanup after sonar

:tropical_fish: Deep-Sea Species to Discover

Image Name & Points Description
estrellaculona.png :star: Abyssal Starfish (100 pts) Fuchsia, round, went viral as “chonky starfish”
batatita.png :potato: Deep Sea Cucumber (50 pts) Violet, slimy, floats or crawls on seabed
pulpito.png :octopus: Deep Sea Octopus (25 pts) Short tentacles and shy eyes
medusa.png :jellyfish: Jellyfish (Atolla sp.) (25 pts) Bright bell, fine tentacles
calamar.png :squid: Giant Squid (25 pts) Massive, elegant, ghostlike

:brain: Educational Purpose

This game isn’t just fun — it’s an educational tool to help younger audiences learn about the biodiversity of our oceans and how AI can help us build meaningful games.

:musical_note: Background music: Add musicafondo.mp3 at game start.
Include a mute button that’s always visible and works at any time.

:desktop_computer::mobile_phone: Fully playable on desktop and mobile with simple clicks or taps.

Link: https://v0-vercel-ai-game-development.vercel.app/