Ahmad Sajid This is a really fun twist on the usual snake concept. Making the player the one being chased gives it a nice sense of pressure right away. The 5-second spawn interval feels like a good starting point, but I could see the difficulty becoming much more interesting if the interval gradually decreases as the score increases. I also like the Top X% idea, especially with the global leaderboard. It gives the short runs a bit more purpose and makes you want to immediately try one more time. The React/Canvas \+ Supabase setup is a nice combination for a small browser game too. I’d definitely be intere
Physikz2 Thank you for the feedback Ahmad I really appreciate it and yes i agree with some of your points as Ive considered them myself. If the global counter does get higher maybe I will introduce new things here and there
system There's another community post with 404 debugging tips that might be helpful. Please give these solutions a try and let us know how it goes. community.vercel.com/t/debugging-404-errors/437 A human should be around soon to offer more advice. But you can also get helpful information quickly by asking v0.
Amy Egan Did you try the debugging tips linked above? I'd recommend checking the build settings and output to figure out why the page is missing